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Nicholas Garcia
Game/Level Developer
Chadam
Warner Brothers Studios
Associate Technical Artist
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Though I was on this project briefly, I assisted the director in developing the pilot episode of the series. I was in charge of researching new tools, setting up lighting, constructing matinee events, and blocking out camera shots. I also built animation trees and applied them to Skeletal rigs, as well as blend facial animations in engine.
You can see the episode I worked in provided to the right.
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