Exato Games Studios
Level Designer/3D Artist
I was employed for 1 year and 3 months as a Level Artist/Designer at Exato Games Studios. While there, I was responsible for the majority of the 3D environments. Each map uses nine 1024x1024 for the terrain. At the beginning of development for each map, I would communicate with the Director about the expectations and requirements were. This included poly count, texture size, game design, level objectives and special events. Once all the details were ironed out, I would begin carving the terrain. I would be in constant communication with my Lead to ensure quality construction. Once the block out was approved, I would move onto UV Mapping, Texturing and Asset Building/Placement.