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Progenitor
Exato Games Studios
Level Designer/3D Artist
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​I was employed for 1 year and 3 months as a Level Artist/Designer at Exato Games Studios.  While there, I was responsible for the majority of the 3D environments.  Each map uses nine 1024x1024 for the terrain.  At the beginning of development for each map, I would communicate with the Director about ​the expectations and requirements were.  This included poly count, texture size, game design, level objectives and special events.  Once all the details were ironed out, I would begin carving the terrain.  I would be in constant communication with my Lead to ensure quality construction.  Once the block out was approved, I would move onto UV Mapping, Texturing and Asset Building/Placement.​

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