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Nicholas Garcia
Game/Level Developer
Transformers-Revenge of the Fallen
Luxoflux-Activision
Intern

Tranformers was my first in studio job while I attended the Art Institute. During my time there, I was given a multitude of tasks that I needed to carry out with my team. A sample of these tasks included:
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1. Rebuild broken geometry on outsourced assets
2. Assign colliders, materials and fx scripts to assets
3. Build all levels of LOD's for buildings and props
4. Place navigation splines on buildings for Ai paths
5. Create new materials into the material library​​
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I was also in charge of reporting bugs in JIRA and creating low priority assets (exploding barrels, stacked tires, etc).
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