Wheel of Fortune Puzzle Pop
Tic Toc Games
Though very similar in terms of bubble designs in Pac Man Pop and Kitty Paw, Wheel of fortune had an additional layer of puzzle solving. I was responsible for deciphering which word puzzles would be introduced, as well as determining difficulty ramping, obstacle debuts and monetization tactics.
As a Senior Designer at Tic Toc Games, I was responsible for ensuring quality standards on all levels that were submitted by Associate and mid level designers. I reviewed work, provided feedback and coached my team alongside the Lead designer, whilst also providing 40 original designs of my own.
Brainstorm new mechanics with Lead and associate designers
Create and manage production spreadsheets for designers
Reviewed Junior-Mid level designers work, while providing constructive feedback
Prototype new mechanics, boosters and obstacles in the GDD
Collaborate with programmers and artists to ensure the vision of the Director
Worked with programming team to create intuitive engine tools to maximize level building efficiency
Reviewed post launch analytics in order to tweak designs for optimal user experience