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Zombie Wonderland DLC
Xoobis Entertainment
Associate Environment Artist

Shortly after my contract ended with Luxoflux, I made my way over to Xoobis Entertainment to work on DLC for Zombie Wonderland as an associate environment artist.  Initially, I was responsible for cleaning up existing content via making passes on texture atlas's, adjusting texture sizes for frame rate efficiency and rebuilding old assets that had broken geometry. 

Once I established my worth, I was then given entire environments to construct.  The Designer would give me primitive gray boxed levels in 3D Studio Max with a theme. I would then build levels from the ground up, including assets, textures and attaching simple scripts. I'm responsible for work in the Barn, Jakes Garage and Lillys House.

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