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Zombie Wonderland DLC
Associate Environment Artist
Shortly after my contract ended with Luxoflux, I made my way over to Xoobis Entertainment to work on DLC for Zombie Wonderland as an associate environment artist. Initially, I was responsible for cleaning up existing content via making passes on texture atlas's, adjusting texture sizes for frame rate efficiency and rebuilding old assets that had broken geometry.
Once I established my worth, I was then given entire environments to construct. The Designer would give me primitive gray boxed levels in 3D Studio Max with a theme. I would then build levels from the ground up, including assets, textures and attaching simple scripts. I'm responsible for work in the Barn, Jakes Garage and Lillys House.
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